Have you ever wished you could create stuff in 3D Max with just a press of a button? With MAXScripts, your wish could easily be granted.
Unlike Plug-ins, scripts are just plain text that 3D Max understands and which Automate certain tasks like Modeling, Texturing, Animating, Lighting, to name a few. They can be installed by using the Run Script command but are run by assigning a shortcut in the Customize UI menu.
There are 4 types of MAXscipts to date. The original which is in a .MS file, the newer generation in a .MCR file, the encrypted MAXscript signified by a .MSE file, and the Maxscript Zip Package signified by an .MZP extension.
In this post, I have handpicked the most useful ones out of the hundreds of free scripts around the web.
Before going any further, here’s a video by muhammadlilg which explains in one way or another how to install MAXscripts inside 3D Max.
Now here it is: (Please note that these Scripts are created by different individuals and may therefore have a lot of difference in Quality. Be sure to check the instructions on how to install them and the name of the folders where you can find the Script once installed in 3DS Max.)
Sweep Profile - Script for a quick and convenient applying of profiles to shape with a modifier Sweep. Included to Trackscripts pack with the 40 prepared to using architectural profiles.
Clone Along Path - Script makes it possible to clone an object along a curve applying serial or random scale and rotation transform in specified range.
Superflow Script - Superflow Script sets the hierarchy and pivot of objects, allowing you to create complex shapes, structures and animations.
Dimension - Scale tool coded as modifier plugin.
Bone Stretch 101 -This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.
Overlay_t 1.2.0 - Overlay is a plug-in and a tool-modifier for overlaying (covering) faces and polygons of editable meshes with 2D and 3D objects. It has been developed for 3ds Max 2008 and higher 32- and 64-bit versions of the product.
Scene Light Multiplier - Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value…you can chose which lights will be taken in consideration.
3inCamPack: JUMPER•CAM - “JUMPER•CAM” script will help you to replace all scene cameras (different types) with the single ‘free’ camera.
Batch Export/Import - Batch export all objects in your scene as separate files to obj/fbx/max….
SuperPainter 2.0.0 - A Script that Lets you distribute objects in certain areas.
Max Render Layer - Max Render Layer will save you a lot of time when rendering passes. You will be able to intuitively set different materials, object properties, light properties, render setup and more without duplicating objects. With one click you fire the render of all passes at once, just like magic!
Prism Photon 1.0.0 - This mental ray photon shader (source code included) simulates photon dispersion for all rainbow colors. The user can add intensity to yellow, cyan and violet to achieve the desired effect.
SuperGrass 0.6.5 - This plug-in allows you to create single grass blades, grass bundles, grass lawn patches or complete grass lawns. The position and appearance of each single grass blades in a lawn or lawn patches can further be influenced by heightfield maps, propability maps and the movement of blades can be animated or changed in a still frame with the use of vectorfield data maps. Included in the package is a special Mental Ray grass shader that provides a more realistic appearance of the grass blades including a couple of weather conditions.
Molecule Importer 1.2.0 - Molecule is a utility Max-Script for 3DS Max 8/9 to create and render molecular models.
Fracture Voronoi - This script breaks any mesh while preserving its volume.
Wave Generator - This script lets you make realistic looking waves in no time.
Texture Atlas Generator - This script generates a texture atlas out of the selected objects, and manipulates their UVs (and if necessary, their geometry as well).
Have you tried some of these Plug-ins in some of your 3D projects? We’d love to hear some of your feedbacks.