In this post, 3D Artist/Visualizer Reymark “Khamrender” Tulin, will show us the steps in making a Photorealistic External Scene of a Tree House which he aptly calls, “The Kham Tree House”.
Rendering an external scene is not an easy task. The external elements need to look Natural and the Lighting needs to be just right to produce a Photorealistic interpretation of a Tree House beneath the woods.
3D Studio Max is his weapon of choice along with the most popular Rendering Plug-in today V-Ray. He will be using Adobe Photoshop for Post-Processing.
Screen Shots of the Settings in V-Ray and Photoshop that he used to achieve the Final Image Below will be shown as you go along.
Enjoy the tutorial:
In this article, I will review the essential steps for the establishment of an architectural rendering. This is my entry for a mini challenge in cgpinoy.org.
The goal of this challenge is to enhance the use of lights, image, materials, poster and compositing small elements in a visualization.
Credits to : Sergio Mereces, Jeffrey Faranial & Goggle Image.
3D Studio MAX
The modeling part was quite simple, the architecture does not have any complex shapes, so this is a polygonal modeling from flat surfaces or boxes.
As you can see on the last image I added falling leaves, grass, Ivy, rocks & falling tree branches.
The trees I used on this project is iTrees vol.2 Summer………
With all objects, my scene now looked like this from above.
Lighting and Camera Setup
In this scene I used V-ray Sky and V-ray Sun to illuminate the whole exterior scene.
As for the camera, I used VrayPhysicalCamera.
On my rendering setting I used low quality settings on my scene. And I am happy for the output.
The Post Production
Here’ the process from raw to final render.
I hink thats all. I hope that you like it and it can help you some way.
If you find this tutorial helpful or if you have any questions, please feel free to drop us a message in the comments section below.